![]() But it remains to be seen whether Realm Royale will show at next year’s HRX or whether, like Hands of the God, the game will be forgotten by Hi-Rez as though it never existed in the first place. Arriving on console will certainly introduce the game to two more sizeable install bases but, with Blackout, PlayerUnknown's Battlegrounds, and Battlefield 5’s Firestorm either already out or upcoming to PS4 and Xbox One, the competition is fiercer than ever.Ĭross-play and cross-progression between PC and Xbox One (and potentially PS4, depending on Sony’s whims) is also planned for Realm Royale, a $25,000 tournament took place over the weekend at HRX, and you can probably expect a Nintendo Switch release sometime in the future, given that both Paladins and Smite are now official apps on the platform. Certainly, despite the determination coming out of Heroic Leap at the expo, it’s very possible that Realm Royale could still yet fall by the wayside. On the show floor of HRX, conversations amongst Hi-Rez fans speak of Realm Royale with uncertainty and skepticism, joking about it going the way of Hand of the Gods, another game from the studio that was announced, launched, and left to die within two years (there was tellingly no mention of it throughout the entire convention). A fiddly armour system has been discarded in favour of a potion-based model that apes Fortnite: Battle Royale’s shield consumables, while the ability to explore the airship before jumping into the arena adds a simple but effective layer of pre-game tension and immersion to each match. Meanwhile, the changes Heroic Leap has already made to Realm Royale since launch have, more than anything, removed the game’s needless complications that fans were originally sour on. ![]() Trying out the closed beta on Xbox One for myself, the port proves to be a successful translation onto console, flaunting Hi-Rez’s trademark of smooth, aesthetically pleasing gameplay that could easily allow for a viable competitive scene on the system.įor every winner in battle royale, there’s 99 others who miss out on first place. That next step, it seems, was Realm Royale’s promised release on console, which it’s finally been able to deliver on. Embed Steam charts on your website SteamDB has been running ad-free since 2012. Realm Royale Reforged had an all-time peak of 105440 concurrent players on 10 June 2018. A class based, MMO-infused take on the last person standing deathmatch mode, Realm Royale featured rideable mounts, weapon crafting, and an inspired spin on being downed that turned defeated opponents into suicide flag waving chickens. How many players are playing Realm Royale Reforged right now on Steam Steam player counter indicates there are currently 364 players live playing Realm Royale Reforged on Steam. But development moves at a fast pace at Hi-Rez (the company recently split into three subsidiary studios, all working on different projects) and, less than a year later, Paladins: Battlegrounds had spun off into its own separate title, Realm Royale. ![]() Realm Royale, meanwhile, originally started life as Paladins: Battlegrounds, a separate mode for Hi-Rez Games’ hero shooter Paladins, first announced in January earlier this year. Radical Heights was Boss Key’s last ditch (and ultimately unsuccessful) effort to save itself from closure, The Darwin Project hastily went free to play in a bid to boost its dwindling audience, and The Culling 2’s launch was so poorly received that developer Xaviant had to pull the game from sale just one week after release. That's one hell of a drop.14 games like Fortnite to switch to during those dreaded downtimes Chances are, a lot of Battle Royale players popped in just to see and then went back home to their own games. It should also be noted that the game launched with incredibly inflated numbers thanks to popular streamers hyping it up. (It should be noted that I have no idea how many players just use Hi-Rez's launcher, but I suspect SMITE would have a higher count being only available that way for a while.)Īccording to an article on Githyp, which takes a deep look at Realm Royale's numbers, the game likely suffered the drop in numbers due to very mixed reviews with players complaining about issues with in-game balancing as well as other things. Their team shooter Paladins capped out at 60k, and has settled down to somewhere between 16k to 22k. ![]() Just for reference here, Hi-Rez's long time MOBA SMITE, capped out at 23k players on Steam, eventually settling to 8k to 10k on average. That's a loss of more than 90% of the players. In fact, in just two months, its concurrent player count has dropped to around 5,000 players. Unfortunately, it didn't hold onto those players long. Hi-Rez Studio's fantasy-ish battle royale offering Realm Royale launched to pretty big numbers on Steam with an all-time peak of 104,557 players. ![]()
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